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  • ...[FluxCore]]. The process can be understood as a continuous, high-frequency feedback loop: ...er fully in control. Its decisions are always subject to the unpredictable feedback from its "body" (its [[Animus]]). This creates a form of embodied cognition ...
    4 KB (595 words) - 20:01, 8 August 2025
  • ...me feedback provided by a high-level [[LLM]] that observes the agent. This feedback provides crucial context about why certain actions were good or bad. ...
    5 KB (720 words) - 18:56, 8 August 2025
  • ...be seen from the diagram, the OODA loop includes continuous collection of feedback and observations. This enables late commitment, which is an important eleme * [[Feedback loop]] ...
    9 KB (1,213 words) - 06:43, 15 August 2025
  • ...[Strategic Maneuverability Score (Lex)|SM]] equations through agent-driven feedback, targeting >90% predictive accuracy and >5% quarterly refinement. ...raction or variable additions (e.g., “Ethical Impact Score”) based on SAGA feedback. ...
    6 KB (744 words) - 17:58, 29 August 2025
  • ...erve, updating scores post-action (e.g., ruling increases PM by 5 points). Feedback uses time-series analysis to track energy trends. ...
    7 KB (955 words) - 17:42, 29 August 2025
  • * '''Aetheric Sensation''': SEXTET feedback biases adaptations ethically (e.g., penalizing biased variables by 5%). ...
    4 KB (506 words) - 18:01, 29 August 2025
  • ...Observe, Orient, Decide, Act) for dynamic storytelling: observing audience feedback, orienting via variable analysis, deciding on structural adjustments, and a - **Interactive Narratives**: Use OODA to adapt game plots based on player feedback. ...
    58 KB (7,613 words) - 20:32, 9 September 2025