For generating Module:Unicode data/scripts.
Lua error at line 27: assertion failed!.
local p = {}
local Array = require 'Module:Array'
local function pattern_escape(str)
return (str:gsub('%p', '%%%1'))
end
function p.make_script_name_to_code(page_name)
local property_value_aliases = assert(assert(mw.title.new(page_name)):getContent())
local script_aliases = property_value_aliases:match(
pattern_escape '# Script (sc)'
.. '%s+(.-)%s+'
.. pattern_escape '# Script_Extensions (scx)')
local script_name_to_code = {}
for code, name in script_aliases:gmatch 'sc%s+;%s+(%a+)%s+;%s+([%a_]+)' do
script_name_to_code[name] = code
end
return script_name_to_code
end
function p.make_script_data(scripts_txt, property_value_aliases_txt)
local script_data = assert(assert(mw.title.new(scripts_txt)):getContent())
local script_name_to_code = p.make_script_name_to_code(property_value_aliases_txt)
setmetatable(script_name_to_code, { __index = function (self, k)
error(('No code for "%s"'):format(k))
end })
local script_ranges = Array()
local prev_codepoint, prev_script_name, prev_script_range
for codepoint1, codepoint2, script_name in script_data:gmatch '%f[^\n%z](%x+)%.?%.?(%x*)%s+;%s*([%w_]+)' do
codepoint1, codepoint2 = tonumber(codepoint1, 16), tonumber(codepoint2, 16)
local script_range
if prev_script_range and script_name == prev_script_name and codepoint1 - prev_codepoint == 1 then
prev_script_range[2] = codepoint2 or codepoint1
else
script_range = { codepoint1, codepoint2 or codepoint1, script_name_to_code[script_name] }
script_ranges:insert(script_range)
end
prev_codepoint, prev_script_name, prev_script_range =
codepoint2 or codepoint1, script_name, script_range or prev_script_range
end
local singles = {}
local i = 1
while script_ranges[i] do
local low, high, script_code = unpack(script_ranges[i])
if low == high then
singles[low] = script_code
script_ranges:remove(i)
else
i = i + 1
end
end
script_ranges:sort(
function (range1, range2)
return range1[1] < range2[1]
end)
local template = [[
local data = {
singles = {
...
},
ranges = {
...
},
-- Scripts.txt gives full names; here we consider them aliases to save space.
aliases = {
...
},
}
]]
local printed_ranges = Array()
for _, range in ipairs(script_ranges) do
local low, high, script_code = unpack(range)
printed_ranges:insert(('\t\t{ 0x%05X, 0x%05X, "%s" },'):format(low, high, script_code))
end
local printed_singles = Array()
for codepoint, script_code in require 'Module:TableTools'.sortedPairs(singles) do
printed_singles:insert(('\t\t[0x%05X] = "%s",'):format(codepoint, script_code))
end
local printed_script_name_to_code = Array()
for name, code in require 'Module:TableTools'.sortedPairs(script_name_to_code,
function(name1, name2)
return script_name_to_code[name1] < script_name_to_code[name2]
end) do
printed_script_name_to_code:insert(('\t\t%s = "%s",'):format(code, name:gsub('_', ' ')))
end
local data = template
:gsub('%.%.%.', printed_singles:concat('\n'), 1)
:gsub('%.%.%.', printed_ranges:concat('\n'), 1)
:gsub('%.%.%.', printed_script_name_to_code:concat('\n'), 1)
return data
end
function p.highlight(lua_code)
return mw.getCurrentFrame():extensionTag{
name = "syntaxhighlight",
content = lua_code,
args = { lang = "lua" }
}
end
function p.main(frame)
local dir = 'User:Erutuon/Unicode'
local scripts_txt = dir .. '/Scripts.txt'
local property_value_aliases_txt = dir ..'/PropertyValueAliases.txt'
return p.highlight(p.make_script_data(scripts_txt, property_value_aliases_txt))
end
return p