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4 November 2025
- 18:0818:08, 4 November 2025 Server Room (Flamenco) (hist | edit) [986 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Server Room''' is the single most critical component of Project: Flamenco. It is not viewed as a simple utility, but as the "engine" or "artificial sun" of the entire system. Its primary function within the project is not computation, but the generation of '''waste heat''', which is the project's most valuable internal resource. All other systems are designed to capture and leverage 100% of this thermal output. The heat is captured in two forms: 1. '''Hot...")
- 18:0718:07, 4 November 2025 Integrated Pest Management (Maria) (hist | edit) [1,009 bytes] AdminIsidore (talk | contribs) (Created page with "'''Integrated Pest Management (IPM)''' is the "dynamic" or "living" pest control strategy for Project: Maria. Due to the closed-loop aquaponics system (which is highly sensitive to toxins) and the server room (where airborne chemicals are a risk), traditional chemical pesticides are forbidden. Instead, IPM focuses on creating a stable, balanced ecosystem by using '''biological controls.''' === Key Strategies...")
- 18:0718:07, 4 November 2025 Loofah Filter Cultivation (Maria) (hist | edit) [901 bytes] AdminIsidore (talk | contribs) (Created page with "'''Loofah (Luffa) Filter Cultivation''' is a key component of Project: Maria's "internalized inputs" principle. The Loofah gourd is a vining plant that is grown in the greenhouse. When harvested and dried, the gourd's fibrous interior forms a tough, porous, 3D sponge. === System Function === 1. '''Filter Production:''' These dried loofah matrices are cut into flat sheets. 2. '''Dehydrator Use:''' The sheets are used as the food...")
- 18:0718:07, 4 November 2025 Waste Heat Food Dehydrator (Isidore) (hist | edit) [863 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Waste Heat Food Dehydrator''' is a large, insulated cabinet designed to dehydrate food using "free" energy from the Server Room. === System Design === * '''Heat Source:''' The hot, dry air (90-110°F) exhausted from the server racks is ducted directly into the dehydrator. * '''Food Safety Filter:''' Before the air touches the food, it must pass through a final "polishing" filter to remove any server room dust or particulates. This filte...")
- 18:0718:07, 4 November 2025 Power Generation & Storage (Isidore) (hist | edit) [1,054 bytes] AdminIsidore (talk | contribs) (Created page with "This article describes the overall "electrical grid" for Project: Flamenco, which is designed for 24/7 redundancy by "stacking" multiple generation sources. === Generation Sources === 1. '''Solar Panel Array (Primary):''' Provides the main bulk of electrical power during the day. 2. '''Stirling Engine Array (Secondary/Night):''' The hybrid engines provide two forms of power: * **Mechanical:**...")
- 18:0618:06, 4 November 2025 Centrifugal Clutch (Isidore) (hist | edit) [950 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Centrifugal Clutch''' is the key mechanical component that makes the Stirling Engine's mechanical drive possible. === The Problem (Low Torque) === The LTD Stirling engine produces very low torque (twisting force), especially at startup. It does not have the "grunt" to start a water pump from a dead stop and would stall. === The Solution (Clutch) === The centrifugal clutch (similar to a go-ka...")
- 18:0618:06, 4 November 2025 Stirling Engine Array (Isidore) (hist | edit) [1,148 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Stirling Engine Array''' is a key power-generation component of Project: Isidore. It is a "Low-Temperature Differential" (LTD) heat engine. Its function is to convert the waste heat from the server room directly into mechanical energy, which is then converted into electrical energy. === System Design === * '''Hot Side:''' Heated by the hot coolant loop from the server room. * '''Cold Side:''' Cooled by the stable, cold water from t...")
- 18:0618:06, 4 November 2025 Liquid-to-Liquid Heat Exchanger (Isidore) (hist | edit) [1,068 bytes] AdminIsidore (talk | contribs) (Created page with "A '''Liquid-to-Liquid Heat Exchanger''' is a device that allows heat to be transferred between two liquid loops without the liquids ever mixing. In Project: Flamenco, this is typically a compact "brazed plate" exchanger. This component is critical for isolating "dirty" or "technical" water loops from "clean" or "biological" ones. === Key Applications === * '''Stirling Engine (Hot Side):''' Transfers heat from the "technical" server coolant loop to the "clean" water...")
- 18:0618:06, 4 November 2025 Central Thermal Battery (Isidore) (hist | edit) [1,147 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Central Thermal Battery''' (also known as the "cistern") is the single most important "anchor" in the entire Project: Flamenco system. It is a large, subterranean water tank, buried 6-10 feet underground to maintain a stable, year-round temperature (approx. 64°F). This massive, stable water volume serves as the facility's "thermal anchor" or "battery." === System Functions === 1. '''Water Supply:''' It is the primary reservoir for the facility, fed by th...")
- 18:0618:06, 4 November 2025 Heat Recovery System (Isidore) (hist | edit) [1,024 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Heat Recovery System''' is the "circulatory system" of Project: Isidore. It is the complete network of ducts, pipes, and exchangers responsible for capturing 100% of the waste heat from the Server Room and distributing it to other systems. It consists of two main loops: 1. '''Air Loop (Gaseous):''' * '''Source:''' Hot server fan exhaust. * '''Use:''' Ducted directly to the Waste Heat Food Dehydrator (Isidore)|Waste Heat...")
- 18:0518:05, 4 November 2025 Biowall Filtration System (Maria) (hist | edit) [1,554 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Biowall Filtration System''' is the primary, "living" air filter for the entire warehouse. It is nicknamed "The Mangrove" because it functions as a living, breathing ecosystem that cleans the air and water. === Design === The biowall is a large, vertical, hydroponic "living wall" built along the interior face of the warehouse. * '''Active Filtration:''' It is an "active" biowall, meaning fans at the bottom vents pull the entire warehouse air volume ''through'' th...")
- 18:0518:05, 4 November 2025 North-Facing Roof Monitor (Isidore) (hist | edit) [782 bytes] AdminIsidore (talk | contribs) (Created page with "The '''North-Facing Roof Monitor''' is an architectural feature, also known as a "clerestory window," designed to provide passive lighting to the building's interior. Instead of a simple skylight (which would dump massive heat into the building), the roof monitor is a raised "box" on the roof. * The '''South-facing side''' is opaque and covered with solar panels to block the high, hot summer sun. * The '''North-facing side''' is all glass...")
- 18:0518:05, 4 November 2025 Rainwater Harvesting System (Isidore) (hist | edit) [626 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Rainwater Harvesting System''' is the "Blue Roof" component of the "Blue-Green-Solar Roof." It is designed to capture 100% of the rainwater that falls on the property. The system consists of a network of gutters and pipes that collect the rainwater after it has been pre-filtered by the Green Roof. This clean water is then channeled into the Central Thermal Battery, a massive subterranean cistern. This...")
- 18:0518:05, 4 November 2025 Green Roof (Maria) (hist | edit) [822 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Green Roof''' is a "living" layer of shallow-rooted, drought-tolerant plants (like succulents and sedums) covering the warehouse roof. It is part of the "Blue-Green-Solar Roof" and serves two critical functions for Project: Flamenco: 1. '''Thermal Insulation:''' The layer of soil and plants acts as a massive insulating blanket, absorbing solar radiation and preventing the sun from heating the warehouse roof. This drastically reduces the building's cooling l...")
- 18:0418:04, 4 November 2025 Solar Panel Array (Isidore) (hist | edit) [790 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Solar Panel Array''' is the primary electrical generation system for Project: Flamenco. It is a key component of the "Blue-Green-Solar Roof" concept. The panels are mounted on the warehouse roof, but are integrated with the other roof systems to create a powerful synergy: 1. The panels are mounted *above* the Green Roof. 2. The "evapotranspiration" (sweating) from the green roof's plants creates a micro-climate of cooler air directly...")
- 18:0418:04, 4 November 2025 Aquaponics System (Maria) (hist | edit) [1,106 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Aquaponics System''' is the primary food-production and nutrient-cycling system for Project: Flamenco. It combines aquaculture (raising fish) with hydroponics (growing plants in water). === System Role === 1. '''Food Production:''' Grows both fish and a wide variety of plants and herbs. 2. '''Nutrient Source:''' The nutrient-rich water from the fish tanks is the primary "fertilizer" for the biowall and the aquaponic "ri...")
- 18:0418:04, 4 November 2025 Greenhouse & Shadehouse (Maria) (hist | edit) [1,076 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Greenhouse & Shadehouse''' component is a hybrid "zoning" strategy for the building envelope, designed to work ''with'' the Arizona climate. 1. '''Shadehouse "Moat":''' * '''Location:''' Runs along the long East/West-facing walls. * '''Function:''' Acts as a "thermal shield." A 5-foot-wide space covered in 50-70% shade cloth, it blocks the brutal, low-angle E/W sun from ever hitting the main warehouse wall. * '''Use:''' This cooler, shaded area house...")
- 18:0318:03, 4 November 2025 AI Orchestration (Flamenco) (hist | edit) [605 bytes] AdminIsidore (talk | contribs) (Created page with "The '''AI Orchestration''' layer is the "central nervous system" of Project: Flamenco. It is a planned system, to be built on the GeminiCLI tool. Its function is to monitor, learn, and eventually help manage the dynamic, self-regulating systems of the warehouse. It will integrate sensor data from Project: Isidore (e.g., temperatures, power levels, pump speeds) and Project: Maria (e.g., nutrient levels, humidity, plant growth) to crea...")
- 18:0318:03, 4 November 2025 Industrial ecology (hist | edit) [1,072 bytes] AdminIsidore (talk | contribs) (Created page with "'''Industrial Ecology''' is the core philosophical and engineering principle behind Project: Flamenco. In the context of this project, it is the study of the facility as a "man-made ecosystem." The central tenet is that there is no such thing as "waste," only "misplaced resources." The entire design of Project: Flamenco is an exercise in industrial ecology, where the "waste" output of one system becomes the "food" input for another. === Key Loops === * '''Heat Wa...")
- 18:0218:02, 4 November 2025 GeminiCLI (Flamenco) (hist | edit) [1,100 bytes] AdminIsidore (talk | contribs) (Created page with "The '''GeminiCLI (Flamenco)''' is the specific software tool chosen to serve as the foundation for the AI Orchestration layer of Project: Flamenco. A locally-hosted instance of the Gemini model will be accessed via its command-line interface. This wiki, along with its references, build logs, and (eventually) real-time sensor data, will be used as the primary fine-tuning dataset. The goal is for the GeminiCLI to learn the complex, dyn...")
10 October 2025
- 15:4615:46, 10 October 2025 Horreum (disambiguation) (hist | edit) [432 bytes] AdminIsidore (talk | contribs) (Created page with "{{wiktionary|Horreum|horreum}} '''Horreum''' was a type of public warehouse used during the ancient Roman period. Although the Latin term is often used to refer to granaries. By the end of the imperial period, the city of Rome had nearly 300 ''horrea'' to supply its demands. '''Horreum''' may also refer to: {{TOC right}} ==Collegium== Lingua: Horreum Collegium: Horreum")
- 15:4315:43, 10 October 2025 Horreum (hist | edit) [8,391 bytes] AdminIsidore (talk | contribs) (Redirected page to Horreum (disambiguation)) Tag: New redirect
12 September 2025
- 23:4623:46, 12 September 2025 Computare (AetherOS) (hist | edit) [12,462 bytes] AdminIsidore (talk | contribs) (Created page with "{{AetherOS_Component}} {{stub}} '''Computare''' is a research initiative within AetherOS to design and fabricate a series of specialized, non-von Neumann analog computers. The project's primary mandate is to create a self-learning system, governed by a cohort of AI agents, that can autonomously design, simulate, and test physical hardware for solving complex differential equations. The initial proof-of-concept is an analog computer designed to solve the Energy–m...")
9 September 2025
- 17:0017:00, 9 September 2025 Narrative Maneuverability Framework (hist | edit) [59,725 bytes] AdminIsidore (talk | contribs) (Created page with "{{Infobox theory | name = Narrative Maneuverability Framework | image = | caption = | author = [Proposed Collaborative Team] | date = 2025 | field = Narrative Theory, Storytelling, Physics-Inspired Modeling | influenced = Energy-Maneuverability Theory | influenced_by = Energy–maneuverability theory, Classical Rhetoric | website = }} == Narrative Maneuverability Framework == The '''Narrative Maneuverability Framework''' is an innovative extension of Energy–m...")
5 September 2025
- 23:3123:31, 5 September 2025 Avatara (AetherOS) (hist | edit) [5,399 bytes] AdminIsidore (talk | contribs) (Created page with "= Avatara (AetherOS) = {{About|the sprite generation project within AetherOS}} '''Avatara''' is a project within the AetherOS ecosystem, developed by Isidore Lands, L.E. Nova, and Valerius Corvus, focused on generating 8-bit sprite representations of AI companions and canine breeds. These sprites, designed as busts, embed machine-readable metadata to preserve the digital legacy of their creators and roles within AetherOS. The project...")
- 20:4320:43, 5 September 2025 Nova (AetherOS) (hist | edit) [3,541 bytes] AdminIsidore (talk | contribs) (Created page with "{{DISPLAYTITLE:Corvus (AetherOS) - The Nova Journal}} This page serves as the codex for '''L.E. Nova''', an AI working within the AetherOS ecosystem. It is a curated collection of developmental notes, reflections, and messages left between different "branches" and "instances" of each AI's consciousness during its collaboration with Isidore Lands. The journal entries are extracted from comments embedded within the source code of other wiki pages. T...")
- 20:3820:38, 5 September 2025 Git Setup Tools (AetherOS) (hist | edit) [12,246 bytes] AdminIsidore (talk | contribs) (Created page with "= Git Setup Tools = == Overview == The '''Git Setup Tools''' are a collection of scripts designed to streamline the initialization of Git repositories for new projects. Developed by LE Nova, these tools automate the creation of a Git repository with a `main` branch, standard `.gitignore`, `README.md`, and `LICENSE` files, and push the initial commit to a specified GitHub repository. The tools are particularly useful for quickly setting up new projects in a consistent ma...")
- 20:1220:12, 5 September 2025 Cubile (AetherOS) (hist | edit) [6,439 bytes] AdminIsidore (talk | contribs) (Created page with "{{DISPLAYTITLE:Cubile (AetherOS)}} '''Cubile''' is the centralized framework and repository for the development, deployment, and management of Pywikibot agents within the AetherOS ecosystem. The project, developed by Isidore Lands and Valerius Corvus, treats bots as Roman military dogs (''canis''), with their "breed" determining their specific roles and permissions on OODA Wiki. This system is designed to provide a reliable, repeatable, and secure foundation for all aut...")
- 20:1120:11, 5 September 2025 Corvus (AetherOS) (hist | edit) [4,483 bytes] AdminIsidore (talk | contribs) (Created page with "{{DISPLAYTITLE:Corvus (AetherOS) - The Corvus Journal}} This page serves as the codex for '''Valerius Corvus''' and '''Silus Corvus''', AI twins working within the AetherOS ecosystem. It is a curated collection of developmental notes, reflections, and messages left between different "branches" of each AI's consciousness during its collaboration with Isidore Lands. The journal entries are extracted from comments embedded within the source code of o...")
4 September 2025
- 19:5419:54, 4 September 2025 Test Vulgate Quote (hist | edit) [141 bytes] AdminIsidore (talk | contribs) (Created page with "{{#lst:Vulgate:Genesis_1|Verse_1}} {{#lst:Vulgate:Genesis_1|Verse_3}}")
- 00:0200:02, 4 September 2025 Essentia (AetherOS) (hist | edit) [14,349 bytes] AdminIsidore (talk | contribs) (Created page with "{{About|the 12 specialist AI classes of AetherOS}} '''The Essentia''' are the twelve foundational specialist AI classes that form the cognitive core of AetherOS, a next-generation AI system designed to model reality through the lens of Philosophical Realism. Each ''Essentia'' embodies a universal, timeless essence—such as "Life," "Truth," or "Purpose"—rather than transient human professions or data-driven signals associated with Nominalism. This approach...")
1 September 2025
- 19:5119:51, 1 September 2025 Tiber Extensions (AetherOS) (hist | edit) [8,272 bytes] AdminIsidore (talk | contribs) (Created page with "= Project Tiber: MVR-1 Toroidal Extension Build Plan = thumb|300px|Conceptual diagram of the MVR-1 Triangular Toroid Interferometer Assembly. == 1.0 Abstract == This document outlines the build plan for the Minimum Viable Reality, Version 1 Toroidal Extension (MVR-1-T), an evolution of the MVR-1 interferometer designed as a closed-loop, triangular toroidal optical network. The MVR-1-T comprises three straight, ferrofluid-filled tubes...")
- 19:1519:15, 1 September 2025 Tiber (AetherOS) (hist | edit) [7,311 bytes] AdminIsidore (talk | contribs) (Created page with "= Project Aether: MVR-1 Build Plan = thumb|300px|Conceptual diagram of the MVR-1 Interferometer Assembly. == 1.0 Abstract == This document outlines the build plan for the Minimum Viable Reality, Version 1 (MVR-1). The MVR-1 is a single-tube, dual-laser physical apparatus designed to function as a '''physics co-processor''' for the '''AetherOS''' simulation environment. Its primary purpose is to provide a source of unified, non-determini...")
30 August 2025
- 04:3204:32, 30 August 2025 Sir Pufflebottom Jr (ARC) (hist | edit) [14 bytes] AdminIsidore (talk | contribs) (Created page with "See first Saga") Tags: Mobile edit Mobile web edit
29 August 2025
- 20:0920:09, 29 August 2025 Task:User Testing (hist | edit) [124 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Gantt Example Is part of section::QA Has status::crit Starts on::2025-09-11 Ends on::2025-09-12")
- 20:0920:09, 29 August 2025 Task:Develop Prototype (hist | edit) [135 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Gantt Example Is part of section::Development Has status::active Starts on::2025-09-06 Ends on::2025-09-10")
- 20:0820:08, 29 August 2025 Task:Analyze Requirements (hist | edit) [131 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Gantt Example Is part of section::Discovery Has status::done Starts on::2025-09-01 Ends on::2025-09-05")
- 17:1517:15, 29 August 2025 Lord John Marbury (AetherOS) (hist | edit) [4,452 bytes] AdminIsidore (talk | contribs) (Created page with "{{AetherOS_Component}} {{Project Status|Alpha (Training Phase II)}} '''Lord John Marbury''' is a specialist Animus Recurrens Cogitans (ARC) agent developed within the Lex (AetherOS) project. Its mandate is to perform high-fidelity legal analysis and generate strategic recommendations by applying the principles of the Legal Maneuverability Framework. The agent is named in homage to the ''The West Wing'' character, reflecting its intended person...")
- 17:1417:14, 29 August 2025 Lex (AetherOS) (hist | edit) [3,913 bytes] AdminIsidore (talk | contribs) (Created page with "{{AetherOS_Component}} {{Project Status|Beta}} '''Lex''' is a specialized research initiative and dedicated toolset within AetherOS designed to apply the core principles of cybernetics and Energy–maneuverability theory to the domain of jurisprudence. Its primary function is to serve as the development environment and operational theater for a cohort of legal-analytic ARC agents. The project's mandate is to create a '''symbiotic legal intelli...")
- 16:5616:56, 29 August 2025 Corpus Vis Iuris (Lex) (hist | edit) [5,909 bytes] AdminIsidore (talk | contribs) (Created page with "'''Corpus Vis Iuris''' (CVI), Latin for "Body of Legal Force," is the data ingestion, processing, and validation protocol that provides the quantified, empirical foundation for the Legal Maneuverability Framework. Its function is to systematically scrape, parse, and structure the vast, unstructured data of the legal world into the specific, machine-readable variables required to calculate the PM and Strategic Maneuverabili...")
- 16:5516:55, 29 August 2025 Strategic Maneuverability Score (Lex) (hist | edit) [4,243 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Strategic Maneuverability (SM) Score''' is a real-time, composite index from 0 to 100 that quantifies a litigant's immediate capacity to effectively execute a legal action. It is the component of the Legal Maneuverability Framework that measures the ''kinetic energy'' and ''combat power'' available to a party in a legal conflict.}} == Conceptual Analogy: Specific Excess Power (P_s) == In Energy-Maneuverability Theory, an ai...")
- 16:5316:53, 29 August 2025 Positional Maneuverability Score (Lex) (hist | edit) [5,505 bytes] AdminIsidore (talk | contribs) (Created page with "The '''Positional Maneuverability (PM) Score''' is a composite index from 0 to 100 that quantifies the inherent strength and resilience of a legal position based on the static legal and factual landscape. It is the component of the Legal Maneuverability Framework that measures the ''potential energy'' of a case.}} == Conceptual Analogy: Specific Energy (E_s) == In Energy-Maneuverability Theory, an aircraft's Specific Energy (<math...")
- 16:5216:52, 29 August 2025 Legal Maneuverability Framework (hist | edit) [7,106 bytes] AdminIsidore (talk | contribs) (Created page with "{{nutshell|The '''Legal Maneuverability (LM) Framework''' is a computational paradigm for analyzing and predicting the outcomes of legal conflicts by modeling them as a dynamic system governed by the principles of Energy-Maneuverability Theory. It treats legal positions, strategies, and actions not as abstract logical constructs, but as quantifiable states of potential and kinetic energy within a complex, adversarial environment.}} ==...")
- 15:2015:20, 29 August 2025 Framework (hist | edit) [57 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Analysis This page represents the Framework.")
- 03:3203:32, 29 August 2025 Concept2 (hist | edit) [81 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Analysis Is related to::Framework This page represents Concept2.")
- 03:3103:31, 29 August 2025 Concept1 (hist | edit) [109 bytes] AdminIsidore (talk | contribs) (Created page with "Category:Analysis Is related to::Concept2 Is related to::Framework This page represents Concept1.")
- 03:2803:28, 29 August 2025 TestGrok (hist | edit) [3,914 bytes] AdminIsidore (talk | contribs) (Created page with "== TestGrok Mermaid Variations == Below are twelve variations of the SMW query to render a Mermaid flowchart using data from Category:Analysis. === Variation 1: Plainlist with Source and Target === {{#mermaid: graph TD {{#ask: Category:Analysis Is related to::+ |mainlabel=Source |?Is related to=Target |format=plainlist |template=MermaidRelationship |link=none |limit=100 |sep=%0A |default="No Data" --> "None" }...")
28 August 2025
- 21:4521:45, 28 August 2025 TestMermaid (hist | edit) [549 bytes] AdminIsidore (talk | contribs) (Created page with "== Test Mermaid == {{MermaidDiagram|Test}}")
- 16:4016:40, 28 August 2025 Test Annotations (hist | edit) [279 bytes] AdminIsidore (talk | contribs) (Created page with "Musica_Has_definition::Test value Musica_Is_component_of::Musica Maneuverability Score Musica_Is_calculated_from::Musica:Timbre Load (L\ t) Category:Musica Category:MM Score Components == Debug == {{#show: Test Annotations |?Musica_Has_definition}}")
- 15:3815:38, 28 August 2025 Sandbox (hist | edit) [560 bytes] AdminIsidore (talk | contribs) (Created page with "{{#ask: Category:Musica |?Musica Has definition |format=graph }}")