Rotation around a fixed axis

Type of motion
File:Rotating Sphere.gif
Sphere rotating around one of its diameters

Rotation around a fixed axis is a special case of rotational motion around a axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation along a number of stationary axes at the same time is impossible; if two rotations are forced at the same time, a new axis of rotation will result.

This concept assumes that the rotation is also stable, such that no torque is required to keep it going. The kinematics and dynamics of rotation around a fixed axis of a rigid body are mathematically much simpler than those for free rotation of a rigid body; they are entirely analogous to those of linear motion along a single fixed direction, which is not true for free rotation of a rigid body. The expressions for the kinetic energy of the object, and for the forces on the parts of the object, are also simpler for rotation around a fixed axis, than for general rotational motion. For these reasons, rotation around a fixed axis is typically taught in introductory physics courses after students have mastered linear motion; the full generality of rotational motion is not usually taught in introductory physics classes.

Translation and rotation

File:Worm Gear.gif
An example of rotation. Each part of the worm drive—both the worm and the worm gear—is rotating on its own axis.

A rigid body is an object of a finite extent in which all the distances between the component particles are constant. No truly rigid body exists; external forces can deform any solid. For our purposes, then, a rigid body is a solid which requires large forces to deform it appreciably.

A change in the position of a particle in three-dimensional space can be completely specified by three coordinates. A change in the position of a rigid body is more complicated to describe. It can be regarded as a combination of two distinct types of motion: translational motion and circular motion.

Purely translational motion occurs when every particle of the body has the same instantaneous velocity as every other particle; then the path traced out by any particle is exactly parallel to the path traced out by every other particle in the body. Under translational motion, the change in the position of a rigid body is specified completely by three coordinates such as x, y, and z giving the displacement of any point, such as the center of mass, fixed to the rigid body.

Purely rotational motion occurs if every particle in the body moves in a circle about a single line. This line is called the axis of rotation. Then the radius vectors from the axis to all particles undergo the same angular displacement at the same time. The axis of rotation need not go through the body. In general, any rotation can be specified completely by the three angular displacements with respect to the rectangular-coordinate axes x, y, and z. Any change in the position of the rigid body is thus completely described by three translational and three rotational coordinates.

Any displacement of a rigid body may be arrived at by first subjecting the body to a displacement followed by a rotation, or conversely, to a rotation followed by a displacement. We already know that for any collection of particles—whether at rest with respect to one another, as in a rigid body, or in relative motion, like the exploding fragments of a shell, the acceleration of the center of mass is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F_{\mathrm{net}} = M a_{\mathrm{cm}}} where M is the total mass of the system and acm is the acceleration of the center of mass. There remains the matter of describing the rotation of the body about the center of mass and relating it to the external forces acting on the body. The kinematics and dynamics of rotational motion around a single axis resemble the kinematics and dynamics of translational motion; rotational motion around a single axis even has a work-energy theorem analogous to that of particle dynamics.

Kinematics

Angular displacement

Given a particle that moves along the circumference of a circle of radius Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} , having moved an arc length Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle s} , its angular position is Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta} relative to its initial position, where Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta=\frac{s}{r}} .

In mathematics and physics it is conventional to treat the radian, a unit of plane angle, as 1, often omitting it. Units are converted as follows:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle 360^\circ = 2\pi \text{ rad} \, , \quad 1 \text{ rad} = \frac{180^\circ}{\pi} \approx 57.27^\circ.} An angular displacement is a change in angular position:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Delta \theta = \theta_{2} - \theta_{1} ,} where Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Delta \theta} is the angular displacement, Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta_1} is the initial angular position and Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta_2} is the final angular position.

Angular velocity

Change in angular displacement per unit time is called angular velocity with direction along the axis of rotation. The symbol for angular velocity is Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega} and the units are typically rad s−1. Angular speed is the magnitude of angular velocity.Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overline{\omega} = \frac{\Delta \theta}{\Delta t} = \frac{\theta_2 - \theta_1}{t_2 - t_1}.} The instantaneous angular velocity is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega(t) = \frac{d\theta}{dt}.} Using the formula for angular position and letting Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v = \frac{ds}{dt}} , we have alsoFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega=\frac{d\theta}{dt} = \frac{v}{r},} where Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v} is the translational speed of the particle.

Angular velocity and frequency are related byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega= {2 \pi f} \,.}

Angular acceleration

A changing angular velocity indicates the presence of an angular acceleration in rigid body, typically measured in rad s−2. The average angular acceleration Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overline{\alpha}} over a time interval Δt is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overline{\alpha} = \frac{\Delta \omega}{\Delta t} = \frac{\omega_2 - \omega_1}{t_2 - t_1}.} The instantaneous acceleration α(t) is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \alpha(t) = \frac{d\omega}{dt} = \frac{d^2\theta}{dt^2}.} Thus, the angular acceleration is the rate of change of the angular velocity, just as acceleration is the rate of change of velocity.

The translational acceleration of a point on the object rotating is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a = r\alpha,} where r is the radius or distance from the axis of rotation. This is also the tangential component of acceleration: it is tangential to the direction of motion of the point. If this component is 0, the motion is uniform circular motion, and the velocity changes in direction only.

The radial acceleration (perpendicular to direction of motion) is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle a_{\mathrm{R}} = \frac{v^2}{r} = \omega^2 r\,.} It is directed towards the center of the rotational motion, and is often called the centripetal acceleration.

The angular acceleration is caused by the torque, which can have a positive or negative value in accordance with the convention of positive and negative angular frequency. The relationship between torque and angular acceleration (how difficult it is to start, stop, or otherwise change rotation) is given by the moment of inertia: Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle T = I\alpha} .

Equations of kinematics

When the angular acceleration is constant, the five quantities angular displacement Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \theta} , initial angular velocity Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega_1} , final angular velocity Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \omega_2} , angular acceleration Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \alpha} , and time Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t} can be related by four equations of kinematics:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \begin{align} \omega_2 &= \omega_1 + \alpha t \\ \theta &= \omega_1 t + \tfrac{1}{2} \alpha t^2 \\ \omega_2^2 &= \omega_1^2 + 2 \alpha\theta \\ \theta &= \tfrac{1}{2} \left(\omega_2 + \omega_1\right) t \end{align}}

Dynamics

Moment of inertia

The moment of inertia of an object, symbolized by Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle I} , is a measure of the object's resistance to changes to its rotation. The moment of inertia is measured in kilogram metre² (kg m2). It depends on the object's mass: increasing the mass of an object increases the moment of inertia. It also depends on the distribution of the mass: distributing the mass further from the center of rotation increases the moment of inertia by a greater degree. For a single particle of mass Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m} a distance Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} from the axis of rotation, the moment of inertia is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle I = m r^2.}

Torque

Torque Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \boldsymbol{\tau}} is the twisting effect of a force F applied to a rotating object which is at position r from its axis of rotation. Mathematically,Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \boldsymbol{\tau} = \mathbf{r} \times \mathbf{F},} where × denotes the cross product. A net torque acting upon an object will produce an angular acceleration of the object according toFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \boldsymbol{\tau} = I\boldsymbol{\alpha},} just as F = ma in linear dynamics.

The work done by a torque acting on an object equals the magnitude of the torque times the angle through which the torque is applied:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle W = \tau\theta. } The power of a torque is equal to the work done by the torque per unit time, hence:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle P = \tau\omega. }

Angular momentum

The angular momentum Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{L}} is a measure of the difficulty of bringing a rotating object to rest. It is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{L} = \sum \mathbf{r} \times \mathbf{p},} where the sum is taken over all particles in the object.

Angular momentum is the product of moment of inertia and angular velocity:Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{L}=I\boldsymbol{\omega},} just as p = mv in linear dynamics.

The analog of linear momentum in rotational motion is angular momentum. The greater the angular momentum of the spinning object such as a top, the greater its tendency to continue to spin.

The angular momentum of a rotating body is proportional to its mass and to how rapidly it is turning. In addition, the angular momentum depends on how the mass is distributed relative to the axis of rotation: the further away the mass is located from the axis of rotation, the greater the angular momentum. A flat disk such as a record turntable has less angular momentum than a hollow cylinder of the same mass and velocity of rotation.

Like linear momentum, angular momentum is vector quantity, and its conservation implies that the direction of the spin axis tends to remain unchanged. For this reason, the spinning top remains upright whereas a stationary one falls over immediately.

The angular momentum equation can be used to relate the moment of the resultant force on a body about an axis (sometimes called torque), and the rate of rotation about that axis.

Torque and angular momentum are related according toFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \boldsymbol{\tau} = \frac{d\mathbf{L}}{dt},} just as F = dp/dt in linear dynamics. In the absence of an external torque, the angular momentum of a body remains constant. The conservation of angular momentum is notably demonstrated in figure skating: when pulling the arms closer to the body during a spin, the moment of inertia is decreased, and so the angular velocity is increased.

Kinetic energy

The kinetic energy Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle K_\text{rot}} due to the rotation of the body is given byFailed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle K_\text{rot} = \frac{1}{2}I\omega^2,} just as Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle K_\text{trans} = \tfrac{1}{2}mv^2} in linear dynamics.

Kinetic energy is the energy of motion. The amount of translational kinetic energy found in two variables: the mass of the object (Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m} ) and the speed of the object (Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v} ) as shown in the equation above. Kinetic energy must always be either zero or a positive value. While velocity can have either a positive or negative value, velocity squared will always be positive.[1]

Vector expression

The above development is a special case of general rotational motion. In the general case, angular displacement, angular velocity, angular acceleration, and torque are considered to be vectors.

An angular displacement is considered to be a vector, pointing along the axis, of magnitude equal to that of Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \Delta \theta} . A right-hand rule is used to find which way it points along the axis; if the fingers of the right hand are curled to point in the way that the object has rotated, then the thumb of the right hand points in the direction of the vector.

The angular velocity vector also points along the axis of rotation in the same way as the angular displacements it causes. If a disk spins counterclockwise as seen from above, its angular velocity vector points upwards. Similarly, the angular acceleration vector points along the axis of rotation in the same direction that the angular velocity would point if the angular acceleration were maintained for a long time.

The torque vector points along the axis around which the torque tends to cause rotation. To maintain rotation around a fixed axis, the total torque vector has to be along the axis, so that it only changes the magnitude and not the direction of the angular velocity vector. In the case of a hinge, only the component of the torque vector along the axis has an effect on the rotation, other forces and torques are compensated by the structure.

Mathematical representation

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Examples and applications

Constant angular speed

The simplest case of rotation around a fixed axis is that of constant angular speed. Then the total torque is zero. For the example of the Earth rotating around its axis, there is very little friction. For a fan, the motor applies a torque to compensate for friction. Similar to the fan, equipment found in the mass production manufacturing industry demonstrate rotation around a fixed axis effectively. For example, a multi-spindle lathe is used to rotate the material on its axis to effectively increase the productivity of cutting, deformation and turning operations.[2] The angle of rotation is a linear function of time, which modulo 360° is a periodic function.

An example of this is the two-body problem with circular orbits.

Centripetal force

Internal tensile stress provides the centripetal force that keeps a spinning object together. A rigid body model neglects the accompanying strain. If the body is not rigid this strain will cause it to change shape. This is expressed as the object changing shape due to the "centrifugal force".

Celestial bodies rotating about each other often have elliptic orbits. The special case of circular orbits is an example of a rotation around a fixed axis: this axis is the line through the center of mass perpendicular to the plane of motion. The centripetal force is provided by gravity, see also two-body problem. This usually also applies for a spinning celestial body, so it need not be solid to keep together unless the angular speed is too high in relation to its density. (It will, however, tend to become oblate.) For example, a spinning celestial body of water must take at least 3 hours and 18 minutes to rotate, regardless of size, or the water will separate[citation needed]. If the density of the fluid is higher the time can be less. See orbital period.[3]

Plane of rotation

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See also

References

  1. "What is Kinetic Energy". Khan Academy. Retrieved 2017-08-02.
  2. "Multi Spindle Machines - An In-Depth Overview". Davenport Machine. Retrieved 2017-08-02.
  3. Mobberley, Martin (2009-03-01). Cataclysmic Cosmic Events and How to Observe Them. Springer Science & Business Media. ISBN 9780387799469.